Vader Unkar Control

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
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Inspiration pour
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Swifealth 2

Control Deck that tries to out resource the opponent while mitigating problematic dice.

The goal of this deck is to take down your opponent with Vader while keeping him alive with dice removal and healing cards such as Armor Plating and Rise Again. If your opponent goes for Unkar first, it just gives you more turns with Vader to do damage while at full HP. Rise Again allows you to survive the games where Vader is focused down first.

The power of this deck comes from the very strong dice sides of both Darth Vader and Unkar Plutt. The damage from Vader is strong enough that you don't need to spend resources on early upgrade dice.

The upgrade (dice) package is very minimal because the character dice really carry most games. The reason for the 1 offs (Force Throw and Kylo Ren's Lightsaber) is because Unkar can't use them. The 2x upgrades are all playable on Unkar (in the case when the game goes long and you are left with Unkar) and still give you damage output without Vader. The Prized Possession is great against decks with powerful character dice such as Darth Vader - Sith Lord, Palpatine - Galactic Emperor, and Poe Dameron - Ace Pilot just to name a few.

Most games you won't play too many dice upgrades from your hand. Saving resources for removal and setting up Rise Again plays is very important. When you do play dice upgrades from your hand, they will primarily go on Unkar, as you need room on Vader for upgrades played from Rise Again. Makashi Training is primarily for Unkar, setting up future damage when Unkar gets more weapons as well as removal for melee dice. There are plenty of powerful plays with Rise Again such as getting another action with Vibroknucklers or Vibroknife. Prized Possession off of a Rise Again can also be a huge blowout. Permanent die removal, healing for 5, and 9 resources of cards for 5 can be game winning.

The removal package is pretty heavy here with 8 die removal cards (9 counting Confiscation) and can be swapped out for other options depending on what removal you think is best. The removal package here (with recurring removal in Dark Presence) is in my opinion the best for this deck (again, play to your preference or opinion of removal). The inclusion of Friends in Low Places is very important and its uses are:

  • getting rid of problematic events
  • getting full information to help with play sequencing
  • added synergy with Unkar
    • getting rid of low costs to increase income from Unkar
    • gives you information for when you should or shouldn't use Unkar proactively

Finally, the supports are very strong and game changing when played early in a game. The Salvage Stand is primarily triggered off of Unkar, while the Dark Presence can be triggered by Vader or any of the Vibro Weapons.

Setting up Rise Again plays might be easier than you currently believe. you only need 2 resources near the end of the turn. With claiming Moisture Farm - Tatooine and Upkeep resources, you will have the 5 for Rise Again.

Alternatively, games don't have to be won through damage. Against much slower decks, milling them with discard (die sides or Unkar) can be a very strong win condition. Against Second Chance decks, milling might be a better strategy from the get go, as you are stripping them of they're options (cards in hand, rerolls, etc.). You do also have 1 copy of Confiscation to set up a lethal turn just in case.

Let me know your opinions and how you do with the deck.

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