eQuiGon/eRey: A Particular Set of Skills

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
Aucun. Ce deck est fait-maison.
Inspiration pour
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pachuco2k 7

This is my take on eQui-Gon/eRey updated for SoR. It's won more than it's lost against several different decks with the exception of maybe Poe/Maz and the inherent uber rolls there. I don't think it's going to win any Store Championships but it's a fun, semi-competitive deck to play when everyone else is playing follow the leader.

Basic Idea: This deck goes all in on Qui-Gon's shield ability, shuns resources, and focuses on doing damage and controlling your opponent's dice. If you have resources, great, but if not, it's no biggie. With Vibroknife being a thing in SoR, Qui-Gon's ability becomes even more relevant as there should be more opportunities to use it since damage won't necessarily take down your shields first.

Battlefield: If your opponent gets a shield, who cares? You have Vibroknives! If you get a shield, ping your opponent for one damage.

Upgrades: This deck focuses on 2 cost upgrades for the most part. That makes it easy to get upgrades out early and enables overwrites if you have a resource or 2 handy. If you get Vibroknife, Force Speed, and Jedi Robes in hand one then you can equip Rey pretty quickly at the start of the game. Otherwise you're hoping to get Makashi Training and a Vibroknife out in the early game.

Makashi training allows for some control with it's Action ability but also enables "Guard" with it's + melee sides. Mid-game you should be able to swap up to a Luke's LS or LS for even more damage. The ideal damage setup would be Vibroknife, Makashi Training, and an LS of some sort or even another Makashi Training late game.

/ Events/Support: There are several inherent synergies here. Caution of course goes well with Riposte. Synchronicity loves Qui-Gon's sides when paired with a Vibroknife or Makashi Training. The inclusion of Destiny mitigates some of Rey's more horrible sides as I prefer to pay for events or supports with this card as opposed to actual resources. Deflect gives you an answer when playing against ranged damage (Palpatine, Poe, Ranged decks in general). High Ground allows for more control and Overconfidence can be used in a pinch. If you can get Your Eyes Can Deceive You out early than you're controlling even more either when Qui-Gon rolls out or even when you reroll.

Where to adjust? Overconfidence and Force Heal, for me, are the obvious choices to experiment with. I can easily swap in Defensive Stance for more shield shenanigans, add another Luke's LS, Force Push, or even a One with the Force (more difficult to get out with this deck). Want more shenanigans? Maybe pop in a My Ally is the Force. Personally it a hard one to get out if you're rolling horribly so it's not in my take of this deck. But when you can make it happen and it matters, it's pretty awesome.

What doesn't work? Momentum Shift seemed more situational when actually played in game. If an opponent has 2 shields then you are able to remove both with QuiGon. But it's definitely more situational so I removed it.

Enjoy and MTFBWY!! Any feedback is welcome!

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