Phasma's Air Support

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
Aucun. Ce deck est fait-maison.
Inspiration pour
Pas encore.

BaronBodacious 27

This deck allows you plenty of dice control on the table. Your dice and the opponent's.

Always roll the pilot in first to protect your dice and get wingman on him so you can speed your game up and roll him and Phasma together. Get Imperial Discipline on Phasma as quickly as possible and you'll have strong control over your dice. Once those are both up you'll be outputting an average of 4-5 damage with just Phasma and the pilot before any other upgrades are out.

The pilot allows you to keep your dice in the pool without too much fear of having them removed entirely by the likes of Flank or other dice removing cards.

The Stormtrooper stays ready until your opponent rolls their dice so you can control their damage. Use events like Flank and The Best Defense... to hinder Palp, Force Speeds, and the like.

Supply Line isn't essential but helps to mitigate the deck's trouble generating resources and can occasionally give you some rerolls and give you some extra firepower once your have Rocket Launcher out and you wanna give it that sweet +3 ranged damage from the pilot.

3 commentaires

1wtforce 95

Nice list! I just started running this team last week, and I love it. I'd recommend trying to find room for Training. I like putting it on the Pilot, since having 2 of his dice ensures that none of your ranged damage can be removed.

BaronBodacious 27

I never thought of using training for that reason. That's a really good point. I'd maybe consider switching an Air Superiority out for it since that card is a bit less essential to the functioning of the deck.

Unfortunately for me I only own one TIE Pilot at the moment!

Sandmanx82 21

Have you thought about only using one Phasma die to then sub out FOST for DT? Three more health, better die, train him up. Phasma's dice aren't that great that having two of her is a must, and DT has more health to soak.