ReyMazRC

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
Exploding launchbay (updated) 1 1 0 4.0
Inspiration pour
Pas encore.

Davclarke 60

Hi All,

Been a while since posted a version of this deck and this is the most updated one.

Its a combo style deck that isn't too consistent, and relies on play after claiming rather than being part of the current fast meta.

Give it a try for some fun, and occasionally a fast win over tier one decks if you get lucky.

The basic strategy is to mulligan for cards that allow you to draw up cards (this includes new orders and outpost with the battlefield). Then don't play any cards except those that net you more cards and build your hand size in the first and second turn. Ideally you'll be anywhere from 7 cards in had to a max around 13. (after a mulligan and drawing this much, and if you use tactical aptitude / claim ability, you will have seen a majority of your deck, so hitting a Launch Bay and Premonitions is pretty good odds. You have lots of health so lasting till turn 3 or 4 to make sure you draw it is not unrealistic and its very likely you'll find it by then. (use those award ceremony and don't get cocky, and claim ability whenever possible to build hand size, plus journal, council)

if you have resources and need to stay alive longer don't be afraid to use maz to focus rebel commando's mitigation special.

Also resolve and focus into resources every chance you get.

when you have 2 resources and premonitions x2 (or 7 resources) and launchbay, wait for opponent to claim. play it out, roll it out, and focus or reroll to damage (discard if you have to), then play salvo on it for large damage to all characters.

whenever possible strategic planning to use it twice in one turn.

If you're opponent doesn't claim and you fear mitigation (watch out for force throw, deflect, and Chewbacca special), go for damage even if your hand is smaller, but use swiftness and forcespeed with Rey to action cheat the launchbay out.

c3po can be used on the launchbay for damage or things like discard and resources when you need it too. While it decreases hand size a bit, the long cons are good for resources for salvo too, and against 3 character decks the trade off is a good one.

anyway, it has a different kind of play style but the combo is fun and we'll see what it looks like after EAW drops too, as there may be some love for support cards in that set.

thanks and feel free to comment with ideas or experiences trying this deck out.

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