Thermacade 2.0 The splosioning! w/notes

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Thermacade w/notes 3 2 0 1.0
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Drekks 52

I have been playtesting this deck a lot to work out the kinks. So here we are with 2.0. First the changes. -2 Datapad -2 Fast Hands -2 Running Interference -1 Defiance -1 Rend

+1 Rocket Launcher Further testing to see if I need a second. I might as well since I added Truce to bring in Rocket Launcher on first turn or just trigger a pay dice.

+1 C-3PO Jury is still out on this inclusion. So far testing is going well. Helps make Thermal Detonator more consistent.

+2 Fortuitous Strike I'm usually trying to reroll for maximum damage, and having a card that maximizes my action is awesome!

+2 Hit and Run ... so Hit and Run Activate Admiral Ackbar, Ambush into say a Holdout Blaster on Sabine, Activate Sabine and get a weapon from the discard pile - roll out dice, Ambush action to resolve dice or Truce to get and pay for dice.

+2 Truce Too many great synergies to go over. Staple card.

I have been a big fan of Docking Bay - Finalizer and Honor Guard. Every time you claim you "gain" life.

Field Medic for some spot healing and Sabine might stick around for a few turns. May put in a Draw Attention for extra survivability.

I like the fact that you can cheat out some good interactions with Leadership. Triggering Sabine's ability twice in a turn. Get a couple Thermal Detonator specials a round also sounds fun.

Having 2 DL-44 Heavy Blaster Pistol being cycled out of the discard pile helps with dice removal, and with the other ambush weapons Holdout Blaster and X-8 Night Sniper cycling through your discard to gain a free ambush every activation.

7 commentaires

Bloody_9 14

You may get this a lot but no Thermal Paint?

Drekks 52

@Bloody_9 I think Thermal Paint is fine. There are two reasons why it didn't make the final cut though. My opponent gets to choose where the damage goes, and I'm usually cycling an ambush weapon from my discard. Most of the time Thermal Paint sits in the discard pile.

If you are trying to find a spot for Thermal Paint you can take out 1-2 Logistics.

Rhaplanca1001 1

The idea of Detonator and Threepio seems like an interesting combination. I might try a list like this with some Partnership and/or Lead by Example to keep him from being too much of an impact on Sabine's amazing action economy.
Also, as much as I love Rocket Launcher I'm surprised to see it in a deck like this, because I don't see how you can afford to resolve it and also pay for recurring your Detonators. Have you not had problems with not having enough resources?

Drekks 52

@Rhaplanca1001 it's because Sabine has an "amazing action economy" that it makes C-3PO work. I think adding more cards to get more synergy from 1 support is a mistake.

Rocket Launcher is awesome in this deck. Once you get going you really don't spend all your resources every turn. Since you aren't paying for damage like you would for a Cad Bane - Vicious Mercenary your economy isn't being taxed as much. Also cards like Truce, Logistics, and Smuggling keep your economy rolling.

As far as continually paying for Thermal Detonator. I wish I had the problem where I rolled too many specials, so I haven't had an issue with resources. Yet.

Rhaplanca1001 1

Perhaps I'm confused then. Once Threepio is on the table, I'd think you would fire the Detonator's special every time you roll it out. Is there something I'm missing about that interaction?

Drekks 52

@Rhaplanca1001 you are correct. That's if they are both on the table, which doesn't happen in every game, but it's nice when it does.

Rhaplanca1001 1

Here's my version, which I'll playtest this week and see how it goes. swdestinydb.com