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Cad Bane and Phasma | 11 | 6 | 1 | 1.0 |
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Destraa 360
My version of the cad Phasma phenomenon based on personal preference as well as playtesting. Imperial HQ is incredibly potent in this deck with the number of pay sides across the dice, and allows for you a bit more resource efficiency for playing out the weapons. Rebel War Room also lets you one last hurrah a turn with the speed in which this deck moves, almost always allowing for Prepare For War usage as well.
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Have you found coercion useful? I pilot this deck, but haven't used it.