Discard or discard not...

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
Aucun. Ce deck est fait-maison.
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stewsie111 14

I love decks that are multi purpose, is it aggro, control or possibly going to part mill me.

Asajj fits that mound with her 2 melee sides, disrupt and an ability that totally puts off the opponent doing rerolls. Her focus side is pretty handy as well!

Quinlan is the perfect for this partnership as well with his ability encouraging further mitigation of rerolls with specials that can seriously hurst if they are discarding or playing cards. Those 2 melee sides also mean the 2 of them can still pack a punch when needed. The discard also gives another option for further reducing the opponents hand size.

Force illusion is a must and most people will tend go for asajj first to get rid of that ongoing ability.

Dark council is a nice cheap upgrade, great for focus as well as hitting that special to further increase your hand size and keeping dice in the pool.

Force speed, say no more, along with sith holocron which is useful for the focus side.

Psychometry and mind probe require the holocron but the pair can deliver resources when needed and some cases these abilities can be paid for. Psychometry is a great mitigator but needs to be rolled out early. Getting the special hits that sweet spot with drawing more cards to make quinlans ability hurt more.

Mind Probe is the best mind f&@k! I didn't want to discard and now I want to discard to make sure that special doesn't hurt!! Love it.

No supports as this deck is slow initially until a few upgrades are in and also it's in your interest to get the opponent to play a few cards and see which tact you are going to go for, straight melee or quinlans special. And with plenty of focus sides, you are guaranteed to hit that at least once.

As part of this strategy, boundless ambition boosts this and lulls the opponent into a false sense of security. I'll play a few more cards seen as his hand is low and won't hurt me with quinlan's ability. Boom!

Close quarters is a great 0 cost card to mill the opponents hand.

The power of the force can be a killer card with so many blue upgrades which boost what appears to be those inconsequential dies.

The rest are classic mitigation cards along with an always included rend card that sees frequent use.

Possibly more mitigation would be nice but and if anything was to be pushed out, it could be the power of the force or Psychometry.

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