Simulateur de pioche |
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Probabilités:
0% –
0%
plus
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Inspiré de |
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Aucun. Ce deck est fait-maison. |
Inspiration pour | ||||
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bossk/9's | 0 | 0 | 2 | 1.0 |
eJango/ePhasma | 0 | 0 | 1 | 1.0 |
eJango/ePhasma2p | 0 | 0 | 0 | 1.0 |
Dynamic Duo! | 16 | 12 | 7 | 2.0 |
Destraa 360
Classic Villain aggro is back with Jango Fett - Lethal Mercenary! The new RRG (v1.5) dropped today eliminating elite Cad Bane - Vicious Mercenary/elite Captain Phasma - Ruthless Tactician as a four dice pairing, but leaves this dynamic duo intact at a perfect 30 character points. If features an essentially untouched weapons and event suite, trading Prepare for War for a pair of Salvage Stand to capitalize on Fett’s double resource side dice that can snatch away any resources gained from Truce or One-Quarter Portion. While Jango doesn’t have that hefty 3/ side that Cad does, he can roll out more consistent damage because you won’t be paying to land that hammerblow in response to an opponent’s character activating.
Looking forward to playtesting this pairing extensively over the next couple of weeks. All I can say, however, is Hail to the King, baby.
19 commentaires |
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Well that may be one hotness in the new meta. Only concern is that you are glass cannon - 20 hp with almost no defensive cards. |
Something I'm trying with this deck is Main Plaza - Vashka. It can mitigate the low health total reasonably well if you can claim most of the time, which you should be able to do in a lot of matchups, especially if you add in a couple more speed cards. |
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Love this pair together, but you NEED some defensive cards. Armor Plating, Dug in, or even Personal Shield |
How do you think this deck will do when paired against Sabine/Ezra and/or Quigon/Kanan? |
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Do you think that jango/phasma could out-pace or even out-burst a sabine/ezra deck? The Never Tell Me The Odds plays are killer, literally. |
So why no Electroshock? |
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My only concern is what’s the need for imperial HQ I think u can run cards like prepare for war etc and more removal just to be on the safe side but I like the concept bringing back the classic |
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With all clean character dice and few pay sides on weapons, Imperial HQ is bad value here. It takes 2 pay sides to even make you a buck, which isn't that likely in a reasonable time. It worked for Cad because he had two pay sides on each of his dice. This deck has zero on characters. Dug in is a thing you want, it's one of the more valuable 1-costs. Bury things that are consistent but have less potential in order to make room. If not in place of the Imperial HQ slots, then I personally would remove One-Quarter Portion to fit it. I don't like Relby-V10 Mortar Gun, it's needlessly expensive. You have better options in DH-17 Blaster Pistol, F-11D Rifle, and possibly Imperial Discipline. ID is actually a big deal in fixing dice to ranged and/or helping squeeze out resources in early turns, and easily overwritten later. redeploy should speak for itself in a deck with such low HP, and DH-17 is one of the best value ranged dice that can be purchased. I heavily favor lower-cost upgrades in this deck as you want to get more dice down fast and can't afford expensive ones if you ever want to play your events too. |
I feel you |
Played against this with my four wide vehicle deck (2 Hired Gins/ 2 Rookie Pilots). I was able to win but the deck had a lot of punch. Fall back gave me the time I needed but I had a second chance in the hole. I will say if you play a high health vehicle deck with this deck I would focus on just using your dice and not rerolling too much. I feel my opponent lost because too often I knew had free reight the rest of the turn. Good Deck though |
Been playing your build a couple days now and I wanted to say a couple things: I maybe had one time I was able to utilize Imperial HQ and constantly wished it was a "Dug In". It dies pretty quick to Palpatine and Mace Windu decks, but luckily I've taken them down by focusing on utilizing all the ambush actions to my advantage. Also, late game Mortar guns were great, but havign them in hand early on, wasn't TERRIBLE, but I'd have to Truce to get it out before rolling, and that lead to a couple "opponent gets 3 cost vehicle out turn 1" plays....bleegghhh Let's talk about my changes:
Overall, the best aggro deck in the game. It doesn't lose to shields, and can kill characters faster than they can mill you out. Against other aggro decks, get lucky and mitigate and you win. I've taken a couple 2nd's, one third, and won a box tournament against the new most consistent deck, Rey/Ezra. |
Above ^ I meant Sabine Ezra |
I agree with |
New version up. swdestinydb.com |
Love seeing some Jango action again after these dark times of FN bs! Top fun.