Take 3 Update - Post Errata

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Take 3 - Post EaW Release 62 52 17 1.0
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Tylonol 333

Hi, there!

This is an update to my original list that I posted here.

Since that post about two months ago now, I was testing/editing/quitting this deck a lot. My record for the first 10 games with it during live play was 4-6. Not very promising. I was testing it exclusively against FN decks and was discouraged by its inability to compete with the best decks - Rainbow, Kylo/FN, Vader/FN, etc.

In contrast, my win rate against ranged damage based decks was significantly better due to a number of shields they had to chew through. Since EaW had just dropped, there were heavy support based builds in our meta, and I had a 100% win rate against them over the course of 4 weeks - between league and organized tournaments. The problem during tournament play was that I was facing more melee based decks with Vibro, than I was against ranged decks. Any competent FN player would have kept Vibro and proceed as normal to ignore shields.

Needless to say, this new errata (1.5) changes everything.

Though I only have about 5 games in with this since the errata, there are still some things to be said about my experience prior.

You'll notice a few changes from the original list, and immediately you may notice that Vibroknife is gone. In most of my games, I found myself overwriting Vibro in favor of pairing Shoto with another weapon, and with the errata, this makes Vibros omission acceptable. However, this is mostly about the dilemma of dealing damage with Qui-Gon's ability and dealing unblockable damage with Vibro. It just didn't feel good. Perhaps there are those game-on-the-line situations where Vibro may have been needed to win a game, but I honestly didn't encounter them.

So as a replacement, I started playing with Makashi Training again. I've always liked this card, both as extra damage and a way to mitigate it. Mitigation extends games, and the more rounds you go with this deck, I believe, the better it gets.

The beauty of this deck is that you practically resolve any face side you roll out, blanks excluded. Kanan's disrupt is more situational, but I find myself rerolling it a lot. I found that building Qui-Gon's shields up to 3 before dealing damage was best for long games where Luke's Protection and Fearless take over. Makashi Training does affect this theory of "any face side", but it does act as its own form of mitigation when you don't roll a base side - assuming you're playing against a melee deck.

Also, rolling Kanan's focus makes you feel like you're auto-winning the round, haha.

I was playing with It Binds All Things a lot but felt dissatisfied later on the games where it did nothing. Perhaps this is due to the length of the games, but I am testing this theory now without them.

Overall, the goal of the deck to push the match to the later rounds. There is maximum mitigation. I never understood why blue decks would play Deflect, but not a melee counterpart. Clash is underplayed and acts as a Use The Force when there is no opposing melee dice. Since I think we'll be seeing more BD-1 Cutter Vibro-AX, Clash, Makashi and Misdirection will all be needed to combat this.

Anyway, @nickthebug7777 has a great build as well, and we went back and forth when I first posted this list, so be sure to check out his version here - Though I think it needs an errata update. :)

As always, this is a work in progress and I'd love to hear your experiences and suggestions!

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