A story about a Count his Servant and his Seventh Sister.

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
Aucun. Ce deck est fait-maison.
Inspiration pour
Pas encore.

NemesisTK 11

The deck is meant to ramp up and be cheaper to play, so if you need to use payed sides you have the funds to do it. It is designed to be slower as well, it won't claim much. But when you do, the battleground synergizes well with force speed and holocron.

The strengths of the deck are how long it can last and each characters innate abilities. It starts with 4 dice, 3 of which have focus sides. It can also easily be swapped for a Melee upgrade package. There is a lot of versatility in how you can build this out, this is a late game control heavy set up. It relies on specials to dish out damage, but don't sleep on the natural Melee sides.

Combos with power of the force shouldn't be underestimated. With so many cheap upgrades you can load out, you can turn a 1 focus or 1 Melee or discard into a 4 or 5 fast. This usually surprises opponents, as most don't play against this card. Another nice combo is resolve force speeds special (0 cost card) play as you command (0 cost card on the payed 3 Melee to get 3 focus and then resolve the dice.

Basic starting strategy is to mulligan for Holocron and don't be shy on using it with force illusion. Use illusion and control cards to mitigate damage. Roll out upgrades and don't be afraid to use all dice sides. This isn't a fast blitzing discard re roll to get ranged sides over and over build. It requires more thinking and strategy, keeping late game in mind. (Personally I'm bored with pure aggro decks).

Hopefully you guys find it interesting, I think these 3 characters can be built different ways, based on preference. ( plenty of grey control events, doubt, sound the alarm, flank- also could be built with Melee upgrades and lightsaber throw and more aggressive events) I just happen to be at a place playing wise, where I like decks that offer more than just a lot of damage sides.

Force illusion- dmg mitigation Force speed - cheap, focus side, cheat in combos Force throw - control and good counter to high dmg dice Id-9 seeker - great mid/late game upgrade very versatile. Mind probe - special side/ discard/ dmg Sith Holocron - cheap, focus side, reduces high cost upgrades to 0.

Meditate - cheap, for landing specials and focus sides.

As you command - cheap and focus is strong (offensive card) Boundless ambition - for drawing more cards for dooku ability/re roll/ Holocron or other cards. Deflect - control/dmg I play against a lot of ranged and sometimes big ranged dice. Enrage - for payed sides or if Holocron is buried or landing a combo and need a resource Feel your anger - control Isolation - control (character dice often complete big damage swings) Manipulate - cheap good when there cards in hand are low, can be used with meditate Over confidence - control Power of the force - great for surprise combos off of otherwise in impressive dice. 1 disrupt turned to 4 or 5 say good bye to crime lord/ buy out. Or use for dmg, discard or focus.

2 commentaires

NemesisTK 11

Sorry when I typed out the card breakdown, it wasn't smooshed together.

Sith Holocron 291

Love the idea and will try it out but replace Servant with a Nightsister...I also applaud your take your time attitude with this deck, we all dont need to reroll for max damage. A thinking players build...well done indeed.