Lando Fire Fight

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
Critical Mass 50 37 16 1.0
Inspiration pour
Pas encore.

LordArtex 27

I play casual and really enjoyed the Critical Mass by Tybrid deck put out here on DB. I've since made a few modifications to bring it up to Legacies and reflect my personal play style.

Much like the original deck, you wan to get at least one if not two 2-point vehicles in your starting hand. Smuggler's Run early on isn't so bad either. You usually wind up winning the battlefield, so on first turn you should be able to get out two ships easily. If not, there is always second turn.

The key here is to understand from mid-game on you will never control the battlefield. So plan early, play those cards early, and be ready for the long game. This will take a while. That being said, it's all about keeping enough of your characters alive long enough to play out your Vehicles. You have enough dice turns and re-rolls to get you to where you want to be if you can keep alive. You have Lone Operative and Second Chance to help you do that. Credits shouldn't be a big problem with the low-cost vehicles and the cost mitigation. Remote Stockpile certainly helps, and I mulligan for that if I can get it. Ascension Gun will help get some of those vehicles out.

At the mid to end game you should be hitting them with as much ranged as possible, or if you have the dice out setting up for the planned explosion. For the Force's sake, if you get Planned Explosion in your opening hand, mulligan that back in!

This deck did extremely well before Legacies, and since then I've had a winning record, even taking down a Rose deck. Those re-rolls add up quick. Very fun but slow deck.

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