4 Wide Hero Vehicles

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
Aucun. Ce deck est fait-maison.
Inspiration pour
Pas encore.

ArrowBrookGaming 673

I’ve been playing vehicles for a long time. There’s just something fun about throwing down a U-Wing or Millennium Falcon to pick apart your enemies. With Worlds just around the corner, Original and ForeverFett asked me to help them prepare by playing vehicles against them. I built this version of four-wide hero vehicles so they could prepare against a deck that I think will be represented in some form at Worlds. Hero Vehicles has made a comeback in the past few weeks to the point where it is viewed as maybe the deck to beat going into Worlds. In this article I want to give you a look inside a different version of the deck that I think can be a real contender.

https://www.arrowbrookgaming.com/developing-decks-four-wide-hero-vehicles/

2 commentaires

Ramin2-D2 550

probably dont need Maz Goggles. add another Diplomatic Protection. and no Republic Cruisers?

ArrowBrookGaming 673

@Ramin-2D2 Maz's Goggles allows us to be able to interact with our opponents hand. Since we are going to be playing a slower paced deck, this gives us a huge advantage in setting up our longer turns. It also helps us avoid cards that can win the game for our opponent such as hyperspace jump.

There were 2 Diplomatic Protection in this deck for a good while. However, after several games, it began to clog up our hands and 1 felt like a more optimal number.

Republic Cruiser is on the short list of cards that were on the cusp of being included. For now, it felt as if having the opportunity to resolve additional direct damage was more valuable than longevity as it pertains to our vehicle lineup. There is a large suite of mitigation included in this deck to ensure that our opponents do not have an easy time defeating our characters. Once the we have established our board, the momentum has swung in our favor and we no longer need the Republic Cruiser.