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Probabilités:
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Aucun. Ce deck est fait-maison. |
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Space Orphans | 4 | 3 | 4 | 2.0 |
CodeBreaker (Mat Cousineau@Chance Cube) 1336
Have been having a lot of fun and some decent success with this deck! Rey's dice have traditionally been bad due to the modifier sides and a single discard side that often doesn't have much of a purpose in your game plan. Here's where that changes. With a 5 dice start and little Ani on the team, there are typically plenty of black resource side lying around which leads into an amazing ramp. This deck can really make money and get those upgrades out fast. Ezra's power action helps to make sure you draw enough of those upgrades to play them and R2 helps on that front too. Hand control plays a big part in this decks game plan, cqa is quite easy to pull off with so many dice and each starting die has a discard side as well which i'm not afraid to resolve. One card in this deck which is practically a win condition on its own is Power of the Force. By round 2-3 its not uncommon to have 3-5 blue upgrades down. Resolving a force speed into a potf on a focus to fix 3-5 dice then resolve them is a game winning play and not that hard to set up, assuming you have maz's goggles out. Even without goggles, resolving a single melee die for 4-5 dmg is plenty of value. The last card worth mentioning is Rebel. This is the true allstar of the deck, as i mentioned, every starting character die has a discard side which means rebel is very often online, hopefully reoccurring potf but can also be used to bring back a weapon (vibroknife on rey) or even mitigation in a pinch. Rigged detonation was in the deck for a while and is incredible vs resource abundant vehicle and mill decks but i didn't find it quite consistent enough, depending on your meta, it could easily make its way back into the deck. Let me know what you think!
12 commentaires |
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Space Orphans! I for real snorted.... |
Good to see someone else on the character combos. Our decks are different but I like it |
XD space orphans. Also ezra is pretty great, loved using him in sealed |
I think I used |
@Codebreaker have you considered loth wolf bond. For me playing that after a Vibro on Rey has won me several games |
Been working on this deck for a week, nice build! |
Nice deck. Great idea and love the PotF focus play. Makes sense why you miss the grey ambush weapons. What about adding Quick Draw means you could activate then use the additional rey action on all weapons. It's 3 actions with Vibroknife. |
some decent ideas here peeps. I like loth wolf combined with action cheating and i like quick draw a lot, the deck didn't concern itself too much with the action cheating on rey because i didn't want to stray away from the blue upgrades(which don't have ambush) but quick draw could solve that problem and i could actually dump vibroknife altogether. Will take a good look at that. |
For me quick draw means losing one more card and with the advent of mill you need them all. 2 vibros are key here. I would lose lightsaber pull and add loth wolf for sure. Really fun deck. |
I would suggest switching Dry Fields - Atollon with Moisture Farm - Tatooine. |
deck updated with extra notes: swdestinydb.com |
Oh, I am following this build. I love Anakin and Ezra in a deck together. Nice job.