Special So Special

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Probabilités: 0% – 0% plus
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grizzzzlies 7

Here's a deck that I first constructed in the Legacies Meta.

It's obviously built around Special Chaining. Using Yoda to trigger weapons/abilities while gaining shields and resources. The deck is amazingly resilient. Second chance has two targets. Often I can finish off an opponent without losing any characters. Most damage being dealt is unaffected by shields (Lightbow, Obi's Saber, Verpine). The removal suite is fairly large too and can really frustrate the opponent. Battlefield choice is obvious too, often roll out/claim for victory in the late game.

Mulligan: Best opening hand would be: Ezra's Saber, 3-cost upgrade (for round 2 or late round 1), R2-D2, Caution and Hidden Motive.

Force Illusion for Yoda mainly. JarJar is great for messing up their dice rolls. Eventually they'll get sick of him and use their action to activate him. Give him an upgrade if this happens. Ezra can use Obi's Saber despite being yellow.

My Ally with Obi's Saber is a nice 6 unblockable damage.

If you lose the roll off put 1 shield on Ezra and 1 on Yoda

Early strategy: Roll out Ezra to threaten resource stealing/disruption. Save JarJar until they have lots of damage. Its great when they've already focused or discarded to reroll without JarJar activating. Prioritize resources over shields.

Late strategy: Roll out Yoda to get a killing blow. Discard to reroll to maximize damage. Prioritize shields over resources.

Give it a try.

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