Luke3/Mystic: But Dad, DJ gets to play with Holocrons

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
Aucun. Ce deck est fait-maison.
Inspiration pour
Force Mysitics Age 0 0 3 1.0

Caleb723 41

Current changes:

With the following being my current list, since I don't want to re-publish and spam the timeline: https://i.imgur.com/bQMRpdX.png

I built this and then realized that Yoda - Wizened Master/Force Mystic/Mystic/Solidarity is probably better than this, even with the lack of upgrade options given you can only have one of each power. An additional die, easier generation, chaining, etc.

Basically, I wanted to make a deck with Luke Skywalker - Reluctant Instructor but since I only have one die... The point's to try and move these sweet Force powers around, MAYBE hitting that Mystic a few times in the process.

Noble Sacrifice: here for some cheeky exhaust plays since I can defeat a low Hp Mystic and just move the Force power dice to someone else. Beware Darth Vader - Terror To Behold!

Force Focus: Here as an overwrite upgrade early on, with some additional sides and for the pseudo-Yoda effect. This was one of the last changes I've made, taking out two copies of Force Throw for another Way of the Force and Force Focus. Throw could be sick, but only 33% of the time, and this deck is relatively slow anyway. I suppose you could also make a similar argument for WotF, but Luke's die flexibility and the Mystics having 4 sides I'm comfortable with resolving (1 , 2 , 1, and the ) most of the time means the 3 is overall better spent. This deck has so little that banking on 33% for Throw seems like a tough ask, even if it can be amazing in that 33% of the time. Additionally, Throw seems more like a control-based power and less of something I would want to be proactive with Power Action-ing around via Luke for multiple resolutions, which is why it's more at home in the Snoke - Supreme Leader and DJ - Treacherous Rogue lineup, for instance... But I really should stop prattling on about Force Throw and talk about something else in this deck.

Force Lift: I am SO excited to try this in Snoke - Supreme Leader and Tarkin - Grand Moff because of the incredible synergy with their sides, but this could be pretty sick here too. Having a Force power do direct damage is always nice, but the support control could be pretty sick too. One of the more underappreciated cards in the set, if you ask me.

Comments and criticism appreciated (particularly on the event suite), but as stated, I know this deck is likely not tier 1. I really enjoy it, though!

3 commentaires

DarthVaderRocks 112

2x Luke's Training is a must. Reaping The Crystal is also going to be super useful. Basically anything that can let you get those abilities out is going to be good. Ancient Lightsaber is going to be much better than Invigorate if you do decide to go that route.

helikaon 34

I built and tested a Yoda version with Bitter Rivalry. Yoda just becomes too squishy with that plot. If I didn't get an early Caution, it was pretty hard to keep Yoda from getting gunned down quickly.

Caleb723 41

@DarthVaderRocks: Good suggestions! I did a little playtesting this evening and I completely agree on the Luke's Training and the Reaping The Crystal picks. I had a rough 5 upgrade start and my opponent was using Jyn Erso - Daring Infiltrator/Cassian Andor - Rebellion Operative, so I realized how rough the ramp actually was (I got milled and had no It Binds All Things to help!) I don't have any copies of Ancient Lightsaber to test but it's probably a decent include. Maybe I'll try that in the future.

@helikaon: Glad to hear I'm not the only one thinking about the Mystics! I kind of figured that was the case with Bitter Rivalry, but I may give it a shot anyway. Did you opponent basically always target Yoda? It'll be interesting to see what happens when the Mystics are the one that get focused.

I'm making some changes to the list now and will edit the description. Thanks for all the advice and everyone who's checked it out so far!