Simulateur de pioche |
---|
Probabilités:
0% –
0%
plus
|
Inspiré de | ||||
---|---|---|---|---|
The Happy Couple | 0 | 0 | 0 | 1.0 |
Inspiration pour | ||||
---|---|---|---|---|
The Happy Couple | 0 | 0 | 1 | 3.0 |
DHarvison 14
So I actually got to play the older version of this deck (see below) against eJango/eVeers. My oppoonent was experienced but it was his first time playing ejango/eVeers. I lost two games in a row and they were both close but I just couldn't match his damage output. So I switched up the deck got rid of the re-arm and scouts. I also got rid of street informatns and opted to drop smuggling and get logistics just because I got tired of discarding a card. I added in as much dice control options as I could reasonably get. I'm not certain which battlefield is best. I really want this deck to be strong like Jango/Veers but it may not be possible. In the games I played against those two characters my opponent blasted Han down as fast as possible which meant the whole game we were competing with my goal to play second chance just to keep han alive and he tried to kill han before I could get more second chance out there.
I think rebel war room is your best bet with this deck. I run a version as well (eHan/Leia b/c I've only got 1 Leia) and ending a turn with a 3 damage ping to a bad guy is probably the most efficient way to use that die (if you can make it there with out the die getting re-rolled, returned or whatever) especially since 9 of your dice do max damage with a resource.