eJango Blasts Guard Tower Columbus Tournament Winner* 19 Pla

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
Aucun. Ce deck est fait-maison.
Inspiration pour
eJango/Troopers 0 0 0 1.0

djhedgehog 207

Saw this list online and just loved it. In a game where RNG is a large factor, having more dice seems like a clear path toward victory. What made this deck stand out for me was there are no gimmicks or hoops to jump through; it's just cheap upgrades that add immediate value through damage.

I knew that eVeers+eJango was a thing and I went this route for the obvious reasons: a larger health pool (5 extra health or a 26% increase over veers) and more actions to take to force the opponent to use a character and trigger Jango. Having the troopers make The Best Defense... and Cannon Fodder a lot more viable, so there's that too.

*When I say I "kind of" won a tournament, I mean that the guy who was undefeated and had actually given me my loss in the swiss rounds (it was a close game, a matter of 3 damage) conceded in the final match by leaving before it started. That being said, he was on eJango/eVeers so the winner of the tournament would have been similar even if he stayed and won.

Changes and other considerations:

I only had access to 1 hold out blaster, but I see this being a 2 of. The IQA-11 hit the table in 1 game, so may take that out. On the hunt cleared 7 shields on the day, but the dice is decent and it only costs 1 with the option of paying 1 to clear out a dice. Datapad may need to be a 2 of, or may need cut. I haven't tooled around too much, but it hit the table only when I drew it turn 1-2 and it was nice to have but I got used to having little money.

Speeder Bike Scout never hit the table all day. I could have played it, but with a lot of the events costing 1 and wanting to rush out upgrades it makes it less enticing. I'm not sure if I would take it out because I'm not sure what I need. May cut 1 for the holdout. Backup muscle is dope.

Scramble, Electroshock, He Doesn't Like You and Tactical Mastery are the core of this deck. Disarm could be a 1 of, but the times it was played it was good so this may require more testing. Cannon Fodder and The Best Defense... are both OK because of the troopers, and I didn't play them for their effect too often. When I did they were huge. Definitely worth playing in this setup.

1 commentaire

ItJustGotRielle 1

Nice job dude! Didn't know you were into this game. I'll see you around then!