eJabba Vader - Many Answers Deck

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
eJabba eDooku - Many Answers Deck 1 1 1 2.0
Inspiration pour
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Palabrewtis 518

Summary:

The deck has a distinct control feel to it, where you have a lot of great answers to board situations. The event cards are all strong angainst a large portion of the meta. You have Deflect for those pesky high aggro ranged decks, Electroshock, Immobilize, He Doesn't Like You, Force Choke around to modify opponent's dice.

Win Conditions:

Possibly my favorite aspect to this deck is the fact that it has a large variety of win conditions depending on board situations.

Plenty of discard rolls? Mill your opponent to death.

Drawing into lots of blue ability upgrades? Put Sith Holocrons on your dudes to beef them up quickly. Darth Vader and Jabba the Hutt with Immobilize, Force Chokes, or other subbed in abilities, may not lay the hurt on your opponent as quickly as Jango/Veers. It will make your opponent so frustrated not being able to resolve their die before you get to mess with them.

Feeling flush with resources? You should always be planning out how to effectively use Crime Lord. Shown below.

How to use Crime Lord:

Ace in the Hole is the only reason you can have Crime Lord in this deck. Crime lord is a very expensive and slow upgrade to play. There will be few games where you'll be so flush you can equip him as an upgrade. However, if you can it's a very powerful one to ramp up into. If you Sith Holocron an ability onto Jabba, you will be able to change out to Crime Lord for fewer resources. This saves some of the resources you require to actually activate the special.

Now, when the Crime Lord die is on the board, it can completely break how your opponent planned to play. Especially when you've been diligent with discarding their modifiers. With Emperor's Throne Room as your battlefield, and 5 Resources in hand your opponent is immeidately forced to make weaker plays. If they have no more means to remove dice they may even have to claim the battlefield to ensure your can't. Perhaps they are forced into losing damage potential to modify the dangerous die and destroy resources.

The absolute best way to use Crime Lord is if you combine Ace in the Hole with the Infamous support card and naturally roll the special, you may instantly resolve the special, or if not just claim the battlefield. Talk about a crappy combo to be on the receiving end of!

Why use Vader instead of Dooku?:

Vader is always a threat when on the board. He is offering you less tanking ability than Dooku can. However in exchange you're getting more base health, and an automatic discard every activation. As well, you will hold on to more of your control cards, instead of being compelled to discard to activate Count Dooku's special. The automatic mill from Darth Vader's activation makes Jabba the Hutt's 2 Discard roll even more devistating. You're looking at easily discarding 3 cards a turn. Then you have that sweet 3 Attack side. You land a couple of those, squeeze in some Backup Muscle or Lightsaber specials and you'll have a dead opponent.

When to Discard:

If the opportunity comes to discard your opponent's cards, you should almost always take it. The power of discard is so underrated I've found. People focus away their discard rolls to lay on a couple extra damage in the early rounds. I think to myself... "Why?" The potential to literally destroy your opponents game plan is so insanely powerful. I can sure tell you it's a sad day if you discard my ace in the hole Crime Lord combo! I will frequently use a focus to change into Jabba's double discard. Bye bye hand! You're eliminating their ability to fix their crappy rolls, and their ability to play powerful events or upgrades that they're saving up for. Even if your end game isn't to mill to death, discarding always has high potential to really hurt your opponent's ability to adapt.

Try it out, let me know what you think! The best part about the deck is that it's highly modifiable. Depending on what you're seeing in your meta you can increase copies of cards that help you against it, and decrease cards that don't serve as much of a purpose. As of now though, for my own uses, the various versions of this deck have been proven viable. I've been winning about 65-75% of my games in casual play. Most importantly I find it to be a very enjoyable deck to play.

I will make a final version with mulligain and card swap suggestions after some more tournament testing.

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