Aurra / Bala-Tik

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
Aucun. Ce deck est fait-maison.
Inspiration pour
Pas encore.

Scactha 888

Strike fast, strike hard. Shoot 'em dead before they get a chance to draw their weapons!

This deck wants to claim asap and dish out damage with Aurras bonus ability. Normally we look for her two 2 sides which go up to 3. Bala is there to add more damage and as enabler for her shooting by his sides.

Fast Hands is used for speed by Resolving non damage dice while Damage Dice are Resolved by Claiming. It is almost always better to claim than dallying around to resolve that odd / / . Going into a round by playing an Ambushed Jetpack and resolving a Fast Handed before they get to react is back breaking.

Slave One is best saved for when rolling on Aurra and then buying it in one go. Don´t hesitate to ditch it for rerolls otherwise.

Be mindful that Backup Muscle is s-l-o-w despite bringing a hefty damage pool. Best used when the deck is ahead on damage.

The only important thing to mull for is the speed upgrades; Infamous and Fast Hands. Preferably find at least one. Else one upgrade and one control card.

2 commentaires

mykelen 118

Has One-Quarter Portion helped at all? I know it can take out some damaging stuff, but you're also paying 1 to give them 1. Is Bait and Switch working for you? I'm scared to use it. Money is important, especially in decks where there aren't many resource sides.

Scactha 888

I like O-Q Portion as paying 1 to remove a-n-y die is sweet. The drawback is minor imo. Bait is mainly to switch Aurras die to a 2 as with Infamous out it becomes a zero cost 3 at ambush speed.