Mr Freeze !

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
Aucun. Ce deck est fait-maison.
Inspiration pour
Pas encore.

Elmios 1

Here is my view on what is a control deck. This deck will win after a very long run. You'll have to control your opponent and win by doing damages with Planetary Uprising.

The key of the game are Snap and your battlefield. Use Outpost, and Cunning to activate Carbon-freezing Chamber - Bespin up to 5 times by turn (obviously 4 is enough) ! locking opponent's dice.

Each turn, you'll have to disrupt your opponent. Use Fast Hands on Han Solo - Scoundrel, roll and disrupt if you get it. Else you can do some damages if needed (not a priority at start of the game). Maz's Goggles and C-3PO are here to stabilize the deck. Letting you use the to switch to or on Outpost or Cunning.

At beggining of the game you should try to play Outpost, C3PO and keep money to control. By end of the game, your opponent should not have a lot of dice due to disrupt + Carbon-freezing Chamber - Bespin. It will be the time to play your Planetary Uprising which is here to make the damages.

First hand you have to keep, Outpost, C-3PO and Fast Hands. Else, mulligan to get them. Choose your battlefield and play Dug In to had shields on Snap.

You'll see there is a moment in the game where your opponent understand he is locked and just get a non positive experience. That's what the deck does.

Keep aware never to resolve the 2nd dice of Temmin "Snap" Wexley - Recon Specialist to avoid your opponent to claim.

To controll the damage output of your opponent, use your events. The card that is close to the exit is Shoot First. Here to get a shield to Han Solo - Scoundrel, controling a Palpatine dice, and playing again for a 3 in 1 effect. Could be replaced by something else.

Feel free to comment and try this deck. Working quite well also against competitive decks.

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