|Simulateur de pioche|
Probabilités: 0% – 0% plus
|The Last Jedi (Pearl Yeti - ETX 1st Place)||44||33||15||1.0|
|Two Week Meta - eLuke/Rey||1||1||0||2.0|
Pearl Yeti 868
Welcome to Luke/Rey 2.0! No time now to talk strategy, lets just list out the combos.
Force Speed to... Trust Your Instincts + resolve dice Concentrate + resolve dice Clash + resolve dice
Swiftness to... Trust Your Instincts + resolve dice Concentrate + resolve dice Clash + resolve dice Force Speed = 2 extra actions
My Ally is the Force to... Focus + resolve dice Luke 3 + resolve dice = 6+ damage Luke 3 + Guard to do 3 damage and remove 3 dice
Keep Luke alive at all costs! Cautioning a Rey blank or modified side EARLY is a far better play than holding onto the card or using it for a reroll 95% of the time.
Heroism works best to disrupt modified damage, but use it early on whichever of your two characters isn't the main target to give your other character some breathing room.
Rey dice +2 sides are PERFECT for Guard, hold onto them and learn to BLUFF Guard, this works wonders.
If you dice that adds up to at least 5 damage left on the board and cards left to reroll don't rush to claim. Let your opponent do that and then begin playing the odds without having to worry about control.
Use Force Illusion EARLY - this deck likes to deck itself and if you wait it you may not have cards left to use it. Blocking small damage is fine, don't hold out for a giant hit.