Never Tell Me The Errata

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
Aucun. Ce deck est fait-maison.
Inspiration pour
Eezra/Esabine 0 0 0 1.0
TTS League 3 Deck 0 0 0 1.0

Narod 66

After the errata, everyone is going to be looking for the Sabine build that can crack the top decks now that Kylo Ren - Tormented One no longer has an elite partner and now that the other great yellow action-cheater, Cad Bane - Vicious Mercenary, has lost Phasma.

This iteration runs in classic Sabine fashion: get an ambush gun in your discard pile, activate Sabine to equip it, and action-cheat yourself to some easy damage. This deck is built around Never Tell Me The Odds as a tool to secure guaranteed damage when your rolls fail you. After the errata to It's a Trap! and, more importantly, to Heat Of Battle, this is one of the last overwhelming, round-altering events left in Destiny.

Infamous is key here, giving us ambush on our yellow cards, and allowing for unmitigated bursts of 8-14 damage off of Never Tell Me The Odds. It also allows for clever mitigation plays, ambushing a card like Negotiate or Reversal and then following up that removal with a Sabine activation that loops a DL-44 Heavy Blaster Pistol, removing yet another die.

The battlefield, Port District - Bespin, offers another source of ambush for our 3-cost events, and with Sabine's potent initiation rolls you will generally have the choice of setting up the ambush opportunity with this battlefield or taking early shields. [Two important notes here: 1) the rule errata now states that for Port District's effect to take place, you must spend the full 3 resources on the card, meaning that cheapening a cost through overwriting or Hidden Agenda will not result in an ambush action, and 2) the power of this battlefield early should not be ignored, as the ability to turn a Sabine die to an unmitigated 3 side with Never Tell Me The Odds nullifies the shield advantage your opponent would receive from you choosing your own battlefield.]

Fast Hands are included for the young Ezra Bridger - Force-sensitive Thief, allowing you to quickly resolve his very useful economy sides, and helping to net that ever crucial 3rd resource. Hidden Agenda likewise helps pay for the more expensive events, which can still be ambushed via Infamous. Truce and Smuggling round out the economy cards, the former offering the element of surprise while the latter helps get ambush guns into our discards while netting a buck.

To my mind, what has always been a hallmark of Sabine is that her lists can run lean on weapons and focus instead on impactful mitigation. Reversal is a potential round-changer, and pairs beautifully with Port District - Bespin. Negotiate, Loth-Cat and Mouse, and Double-Cross turn Ezra die or a Sabine blank into significant die removal. A one of Sound The Alarm is tucked in there for its versatility and low cost-curve.

Second Chance is a must in a mono-yellow list with 18 health, but it also pairs incredibly well with Port District - Bespin [though, as mentioned above, you cannot get an ambush action when overwriting and thus cheapening the cost of Second Chance]. Scavenge helps with opening hand consistency, allowing us to dig for that turn one ambush gun, but it also allows us to pull a Second Chance from our discard at any point in the game. This means we can rest easy if we need to discard a Second Chance early on for rerolls.

This list notably eschews Running Interference, not because the loop combo is effectively dead post-errata, but because what it offers this list is now, to my mind, minimal. While it could help prevent Never Tell Me The Odds from being mitigated by preventing your opponent from playing a card after you, my sense is that Infamous and Port District will get us there. Slowing down your opponent in other situations should not be too important--this deck will be faster than most.

I have also shied away from Hyperspace Jump, mostly because its purpose in many Sabine lists was to stall for the Running Interference combo. This deck wants to slug it out, so swapping these for more meaningful mitigation felt like an obvious choice.

If any card is most on the borderline, it would be Hidden Agenda, and the two possible replacements that immediately come to mind might be Long Con or, for those caught in the loop, Running Interference. Hidden Agenda is also a useful Scavenge target, however; and its economy impact plus surprise factor still give it an edge for me in this iteration of the deck.

Pas de commentaire