eVader/Royal Guard Merciless Lord

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
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Inspiration pour
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cadester 31

The focus of this deck is behind Temptation, Rise Again, and No Mercy. Temptation is an inexpensive upgrade that we are going to be searching for early, its special when resolved forces an opponent to either draw 2 cards and you gain 2 resources, if they do not draw two cards, then you get to draw 2 cards. This will fuel either Rise Again if they draw, and if they don't, we add two cards two our hand for bigger No Mercy plays. It may be a little gimmicky but we shall see.

The deck focuses more on mitigation and survival cards, as well as your damage from hand cards such as Lightsaber Throw and Force Strike, Vader staples. Mitigation cards such as Doubt, Feel Your Anger, and Isolation help give you some control. Manipulate and Feel Your Anger are gonna serve the purpose of mitigating as well as throwing some opponents dice back at them. If you are like me, you roll blanks. Temptation also has to blank sides so the chances of having at least one blank out at all times is pretty good. At this point you can mitigate with Manipulate to turn and opponents dice to a blank, and getting you two blanks showing. Then it free's you up to use Anger to resolve and remove an opponents damage die as if it were yours later.

Enrage brings us closer to paying for those Rise Again's if needed. Other upgrades such as Lure of Power can help us increase our value of resolved dice. More resources, shields, and damage, can't hurt. Kylo Ren's Lightsaber is in here as a discard to reroll card. It will be our big Rise Again upgrade we bring out on Vader in the later game.

The Price of Failure can get us more value out of Vader by readying him once our Royal Guard is about to bite the dust. Boundless Ambition keeps are hand full for reroll's and fuels No Mercy for big time power plays!

Maz's Castle - Takodana is used to help us get through our deck for grabbing combo cards and mitigation if needed. There may be better battlefields to play, but I like playing it safe.

All in all, it seems like a fun deck to play. Time will tell with extensive testing. I will keep this deck updated with changes and such. I just wanted to get this out there and see what everyone thinks. It may be trying to do to many things at once but I feel if piloted correctly, you can cause some havoc. Thanks for checking out my deck!

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