Majordomo and Traitors

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
Traitor Troopers 0 0 0 1.0
Inspiration pour
Pas encore.

Ain't Over 1

The idea of this deck is trying to minimize the number of dice in opponent's dice pool.

We aim at going first. Activate Rebel Traitor first to force our opponent activate one of their characters. If our opponent plays two characters, they wouldn't be able to roll any support dice in their first turn or if they plays 3 wide, the desired upgrade couldn't be rolled out. Depend on our hands, we can either guardian the dice or use He Doesn't Like You to remove them. Special of Cable Launcher can also get the job done. We can use In Pursuit with Vandalize to discard their upgrades. Power action of Slave I can also help rerolling our dice as well as removing theirs. Special of Bib Fortuna - Majordomo play a vital part in this deck as it allows us to roll out Rebel Traitor again after using He Doesn't Like You, Vandalize or Fight Dirty.

Bartering, Datapad and Truce would help us gain resources.

Damage is dealt by Gang Up, Rebel Traitor, Fight Dirty and Slave I. I have also added Canto Bight Pistol as redeploy to save resources in case they are going to be defeated.

Personal Shield together with Dangerous Maneuver make our characters last longer on field.

This deck is not tested, Twin Shadows and Entangle are good removal cards that should be added. Take Flight would also be good for its ambush. Cunning can also be used to enhance special of Bib Fortuna - Majordomo. However, I haven't figure out which cards shall we replace with. Free-For-All can be considered as replacement of Fight Dirty. Besides, I'm not sure if we can claim the battlefield fast enough if we remove their dice aggressively.

Please drop your comments below if you have any ideas to improve this deck.

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