Senate Control Deck

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
Aucun. Ce deck est fait-maison.
Inspiration pour
Senate Control Deck 23 20 4 2.0

Ryertangent 143

An Admiral Ackbar and Padme Amidala deck that is built to destroy card play and survive as much damage during the process. As far as the we have two options Jedi Temple or Emperor's Throne Room to force out more pressure. The Jedi Temple works very well with keeping their card play to a minimum and if Scout is used prior to this you can determine whether or not they have 2 events in hand. The Emperor's Throne Room is very strong as the from this can be used up to 3 times a round to immediately activate Padme Amidala or Scout's . With Outpost you can essentially use your to activate Emperor's Throne Room and then immediately resolve any as you see fit.

The key here is to rush Outpost as it can be used to add to your mill with Padme Amidala's plus the sides on outpost bolsters what we are going for tremendously, denial of and as well as a .

The next card Scout is really strong and is to be used once the opponent has 1-2 cards in their hand left as you can force damage with Admiral Ackbar, the on the die is also dangerous due to Padme Amidala and Outpost's special.

Diplomatic Immunity and Survival Gear are both to be used to damage, , and has 0 blanks all in all a very strong set of cards. Second Chance used in conjunction with Draw Attention can force damage to kill then heal Padme Amidala as well as keeping ackbar alive and buying you time to draw your Field Medic.

Play the Odds is very strong with padme as there is no bad play with it, reroll a yellow dice and if you get a its 1 free resource immediately and then can be resolved for another 1 or rerolled again for a . If you dont roll a or a and are crazy strong. You can also link Play the Odds twice which can lead to some pretty strong combos.

The rest of the deck can be fine tuned and tweaked accordingly, as you can build more mill, more dice manipulation or more shields. It really is all up to your preferred play style.

-Dice Sides- : 4 : 8 : 10 : 8 : 11 : 2 : 12 : 10 : 1

-Collectability- Legendaries: 0 Rares: 11 Uncommon: 10 Common: 13 Starter: 0

All in all this deck would require no less than 11 boosters to operate if you get lucky. Which is very cost effective and I could see this in competetive play.

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Ryertangent 143

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