Give Me What You Got!

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
Aucun. Ce deck est fait-maison.
Inspiration pour
Give Me What You Got! 0 0 0 1.0

TheShowEnds 2

An attempt at making the worst deck possible. Obviously, one non-unique character decks would have less health and fewer dice, but we are playing under the assumption you need to spend character points until you can't fit another character.

Character Choice

Overall, I tried to locate characters that would put out the least amount of damage possible on a given turn, as that is the only way I see this deck going the distance. We will be flush with resources so I ignored characters that had good damage sides for a resource. None of the choices are going to contribute more than 2 damage individually a round and have no resource disrupt or discard so your opponent should be able to execute their game plan without much fuss. I decided to include Finn because I felt the included 5 yellow cards are weaker than the ones I took out when I originally had two Rebel Trooper. The extra 3 health isn't a huge deal because our ability to disrupt our opponent is already very minimal.

Battlefield

Jedi Temple - Gives your opponent a way to target 2/3rds of your deck for discarding when they claim the battlefield. Isn't a guaranteed win condition so long as your opponent holds onto at least one non-event card because the deck has no other ways to mill from the opponent's hand.

Upgrades

None - they might actually prove useful at advancing the game in your favor.

Support

Awakening only helps one die face on the Rebel Trooper.

Infamous will only trigger on Street Informants and Scavenge, both of which are probably better pitched for rerolls.

It Binds All Things does literally nothing with no blue upgrades to play.

Street Informants lets you look at your opponent's hand but with only Close Quarters Assault as any way to meaningfully interact with what they have in it, it's not likely to matter much.

The Force is Strong only hits your It Binds All Things and Awakening, neither of which you really want to mill yourself one card to play.

Events

Anticipate works well if your opponent rolls poorly, but otherwise you are just likely putting them closer to beating you or claiming our battlefield and likely milling two cards out of our hand.

Award CeremonyGets you more cards to hold onto. That is, if your Rebel Trooper is still alive.

Close Quarters AssaultMaybe one of the only cards that doesn't get pitched for a reroll. It'll mill your opponent for at most 2 cards and most likely 1. Either way, it isn't winning you the game more than likely.

Commando Raid is another dead card. No Red die faces with

Disturbance in the Force Hits your dice too, so its risky all around unless they rolled incredibly well and you are sitting on nothing.

Leadership is a dead card. No Red unique character to trigger it.

Noble Sacrifice is great! The earlier you can play this, the earlier you can start playing a real deck.

Rearm is also dead! Nothing to retrieve means this is strictly reroll fodder.

Scavenge lets us search for some of our very useful supports and gets rid of some of other bad cards in the process. What is not to love.

Strategic Planning lets us interact with our supports more often. Win-win.

Take Cover gets us a shield. Was about the lowest impact card left I could find so here it is.

1 commentaire

Cubo 124

Pathetic.... Nice work