Jabba and Bib’s “Special” Adventure

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Caboose2630 79

This deck has one objective: Roll specials. Pretty much everything in this deck is designed with that in mind. All of the upgrades and supports have 2 or more special sides. The idea is to have a ton of specials on the field and resolve Jabba the Hutt - Renowned Gangster’s special/s and do a ton of indirect damage. Then Bib Fortuna - Majordomo’s special lets you reroll a Jabba die back into the pool for another opportunity to do it again. V-1 Thermal Detonator’s are probably the best upgrade you can get because you can resolve those with Jabba the Hutt - Renowned Gangster’s dice and do an extra 2 damage to each of an opponent’s characters on top of all the indirect. I once did 16 damage (6 specials showing, resolved 2 Jabba the Hutt - Renowned Gangster specials at once with one V-1 Thermal Detonator die against a basic two character deck for 12 indirect and 2 to each of his characters all in one action. Of course there were several actions before spent discarding to reroll and land all those specials, but that’s why this deck is a funsie one and not something you’d take with you anywhere competitive.) If you roll well, it’s a blast to play, if you don’t, you will accomplish almost literally nothing. Also pray to whatever god/s you believe in that your opponent doesn’t play a ton of mitigation. If they remove Jabba’s dice all the time, you will accomplish nothing. Anyway, it’s hilarious when it pops off, and feels bad when it doesn’t, but it makes for a fun time playing something completely un-meta.

6 commentaires

CaliberNick 7

FYI, you resolve one die at a time, so technically if you have 6 specials showing, you can resolve one of Jabba’s specials for 6, the next one will only be 5, then you can resolve each of those thermals, so you should have only done 15 damage.

Caboose2630 79

`@the101ers, I was under the impression that if a die needed to be resolved one at a time, the card text would say so, like ID9 Seeker Droid for example. That card specifies that it’s dice need to be resolved one at a time, so if we know they print text like that on cards, then logic would say that if they intended Jabba the Hutt - Renowned Gangster’s dice to be resolved one at a time, it would say so on the card. I mean, that’s what makes logical sense to me. I could of course be completely wrong, but if such card text exists, it would make sense for them to print it on any card they want to treat that way.

DarthRoman 137

Dice always resolve 1 at a time unless modifiers or a card effect let you otherwise. Read the rules reference under resolving dice.

Caboose2630 79

Oooooooh, I see what you’re saying. You can resolve multiple dice showing the same symbol as one action so it feels like it’s at the same time, but really you’re resolving them one by one, just in the same action. I see what you guys are saying

kidvaloo 108

Yeah, it's not really a penalty to what you're doing, just will be noticed by players. I have been messing around with this build too, really happy to see others trying to take advantage of it in casual play. Check out Jabba the Hutt - Renowned Gangster/Hondo Ohnaka - Respected Businessman with Solidarity as a similar build. It's trickier, but can be an absolute blast.

Caboose2630 79

@kidvaloo, that’s actually where I got the inspiration for this build. I watched a SW Destiny video on YouTube of someone playing Jabba Renowned Gamgster and Hondo and I wanted to see what it could do, then I wanted to see if I could make my own version of it. I really didn’t want to be limited to using only 1 of everything, which is why I chose Bib.