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Aucun. Ce deck est fait-maison. |
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ShepDogg921 59
The idea is pretty simple. Use hand-knowledge and events and Wullf's power action to control the board state. While you focus to range late in the round when they're out of options to do max damage.
It can be pretty frustrating for the opponent but it's a blast to play imo.
There's really a lot of variety that could be applied to this as well I think. This is just what I had built. Would probably add a 2nd Questioned Loyalty. Maybe use Grand Moff with Comm Tower, logistics, etc.
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Double leaders and no Mega Blasters? |
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That char setup is neat. It leaves the opponent with bad choices every turn; you get a handsize of 7, they lose a card or lose a resource. You are already ahead by quite a margin. Well spotted.