Palp3/eHondo

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the5hechts 13

Another Palp variant. I don’t have the cards to make Palp so I went another way :)

The idea is to make your opponent to either pay you for Hondo’s specials (giving you $) or absorbing the damage. Good chance to roll the specials as there are 2 per dice.

including torments as a way to generate $ and another upgrade path for the abilities.

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