Execute Maul 66

Simulateur de pioche
Probabilités: 0% – 0% plus
Inspiré de
Aucun. Ce deck est fait-maison.
Inspiration pour
Mauls Revenge! 0 0 0 1.0
Executioner Maul 0 0 0 1.0
Execute Maul 66 0 0 0 1.0

MaimVoorhees 99

Suggestions for replacements are more than welcome. Obviously I have the 4x Execute Order 66 cards to be set aside.

18 commentaires

dandle 88

I think you should add Fear and Dead Men in place of scorched earth.

MaimVoorhees 99

@dandle I like this idea. I’ll do it. -2 Scorched Earth and +2 Fear and Dead Men

Jorgyn Ryys 190

Gonna sleeve this one up.

GregtheBiz 391

Logistics is another one you should look at. A turn 1 logistics would allow you to play Execute Order 66 and a weapon/removal.

MaimVoorhees 99

@GregtheBiz I was thinking about Logistics but I’m not sure what I’d take out for it. What would you remove?

Snortado 57

Fun deck! Have you tried Torment for additional resource generation? IMO you have a (2) too many weapons - I tried making a similar deck and it ends up being very resource starved. Relying on being able to play a 2 cost removal Execute Order 66 card and afford your weapons seems a bit optimistic. Unless you're resolving Executioner die, using Maul - Skilled Duelist dice for resources seems like a real shame. I'm curious how it play tests!

MaimVoorhees 99

@Snortado what would you remove for 2x Torment? I’m thinking the 2x Executioner's Axe, especially if you think there are too many weapons.

Snortado 57

That would be my vote. Torment is nice since you already have a meatshield with Executioner- Use The Best Defense... to remove (2) dice and gain resource from Torment, seems like a solid play. Not to mention all the health on Maul, your bound to get 3-4 resources minimum from him.

MaimVoorhees 99

@Snortado should I try to add any Logistics in? If yes, what should I replace?

MaimVoorhees 99

@Snortado I could -2 Count Dooku's Lightsaber to add 2 Logistics too. Seems that’s the weakest of the upgrades. Would give me more Execute Order 66 money too.

TheHyperloops 3691

Did you not want to play execute order 66 in your main deck as well?

MaimVoorhees 99

@TheHyperloops I wasn’t sure I had room or the resources to do that. What should I remove to make room for two more?

Snortado 57

either Logistics or Respite. For weapons - (1) Count Dooku's Lightsaber, (1) Darth Vader's Lightsaber, (2) Maul's Lightsaber seem like enough fire power. With access to Blue and Red Villain mitigation - I think keeping your opponent's dice off the table will slow down the game enough to work in your favor (lack of resources)

GregtheBiz 391

OverbakedEZBake 27

I have played a ton of red Maul and I'm confused how this gets money. I have enough to do what I want but 2 cost removal would be dead to me. I even ended up cutting beguile because it's too pricey. How is it doing during testing?

Zombane 445

I published my version of this a few weeks ago and I never struggle for resources. swdestinydb.com

Snortado 57

Cool, seems more balanced. 'Never' seems like a stretch. May try that but switch out Palpatine's Lightsaber for a Torment.

n0stra 8

Have you tried with Resilient? Maybe I would replace one Executioner's Axe and one Count Dooku's Lightsaber (or 2x Executioner's Axe.