eDooku2/eWatto

Simulateur de pioche
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jacksquach 21

This is a deck that I've been working on for a little while now, but there's still plenty of room for improvement. However, I've had pretty good success so far.

When building this deck, I had the plan to go the "Anti 3-Wide" rout. We all know that Snoke - Supreme Leader/Watto - Stubborn Gambler/First Order Stormtrooper is one of the best decks right now, among several other 3 wide lists. I know that 3 wide mill is also a thing but takes place in several different forms.

Here are some of my card choices and my thoughts on them. I won't go into detail on every card as some of their roles are obvious, but I'll choose some of the key cards.

Sonic Detonators, this is a great card. It is very much like Force Wave but the special is free. The downside is that it only lasts for two rounds (if you resolve a special in both rounds), and although the damage output is the same, it's less targeted. Great against three wide decks, and you can always overwrite it with a different upgrade later on. And if you've done 12 damage with this already, chances are that you are in a good spot and are on the brink of winning or could easily overwrite it with a different upgrade.

Chain Sickle is an interesting include and could easily be swapped out for Heirloom Lightsaber. The sides are very similar but the Chain Sickle has slightly better damage sides. Heirloom could easily be the better call because of the redeploy, but when Dooku dies you're usually already a goner anyways. The re-roll on the Chain Sickle is also a little niche ability that has come in clutch in some tight places.

Mind Extraction is my anti-Palpatine - Unlimited Power tech. I've also played it on other random characters just to stop one of their random effects (Padme Amidala - Queen of Naboo/Leia Organa - Heart of the Resistance/Watto - Stubborn Gambler/Captain Phasma - Stormtrooper Commander).

Fear and Dead Men is pretty good for Dooku because he can flip to his 3 when he activates. You're essentially paying an extra for 3-6 damage. Can also be used with the Chain Sickle or Darksaber.

Stifle. This could possibly be the MVP of the entire deck. It has been so useful every time I've played it, if there was another card like this for Blue/Yellow villain I'd run it every time. I miss you Friends in Low Places...

And for my anti-Watto I have You Were My Friend which can turn his die to a blank but against other characters can also be used to remove one of their die in most cases. I also have A Tale of Tragedy which can, once again, turn his die to blank. Or, I can turn my Watto dice to a 1 and a +2.

The battlefield I chose (Outer Rim Outpost - Nal Hutta) is not a set in stone thing. This could easily be changed. Chalmun's Cantina - Tatooine is a decent option, allowing for you to re-roll your Watto dice or one of yours' and one of their scoundrel/scavenger die.

Thoughts and discussion are appreciated, let me know if you would make any changes. I'm still in the building process.

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